Feedback on Burning Embers
Nice ideas. It feels like it has a good grasp of what is being aimed for, without confining the potential end products to a limited scope. I like the idea that that it’s about asking the right questions to find the right answers. A lot of narrow games do this well, but a lot of kitchen-sink and generic games don’t. These sider games tend to lose their focus and become tools to help play games, but it takes a lot of work from the players (and/or GM/Narrator) to provide a lot of their own refinement to the system, and add their own social subsystems or background context to properly turn it into a game. If we’re considering a manifesto to be a document that gives direction to ideas, this fits that criterion. As a stripped back idea, it even feels like it matches the stripped back ember ready to move forward without the baggage that comes with a lot of game design.
I don’t even know if you wanted a critique or discussion on the manifesto, but I’m going to try to add some ideas to every entry that gets posted.