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Interesting concept. Game could use a manual reload button seeing as how R is unused and is next to the movement. There was also a softlock once I respawned at this spot after running out of 'motivation'.

I've been hoping I wouldn't need to manually reload but looks like it's inevitable, especially now that I made some weapons have longer reload times, I'll have to also make the reloading more visual, but I like the idea.

The softlock is likely because the player controller crashed, woops, I'll try to debug this ASAP