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I think it may be a recurring issue with the unity input system. We did a version jump, and with it new versions of the software that runs the controller inputs, a version that many projects are having performance issues with. It is something that's actively on my plate, but I've yet to find a solution, seemingly the only workaround is using a mouse and keyboard. I will ping this thread when I've solved it and so sorry that's the best answer I can give at the moment.

All good dude. Appreciate it

(+1)

So, I have no recollection of writing any of this as I was absolutely blackout toasted. Nor do I remember rewriting our input system, however, as of this morning this issue has been resolved and controller support will be back in the next release.