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Some last thoughts till next release:

1) Some way to upgrade our storage capacity, or have finer control over our capacity. So say you can have a limit of 25 drinks / food. Then at the start you could load up on 25 synthfood and 25 water pouches. Then to balance it, other sources have just more food/water or they are more "fulfilling". By that I mean after you use one, it gives a buff halving drain rates for say 30 seconds. So then other items would be technically better. 

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2) I do see the game used to have skills. They got replaced by the new system of doing things over and over again. I do think that the new system is better for early game actions, but is absolutely terrible for late game actions. Like getting to Santorini, with its food synthesizer, its a brand new redo of the existing action in Talos, so its slow as molasses, while Talos is likely super fast by this point. So maybe go for a "hybrid" of skills and repeat actions. Repeat groups. That way improving food synthesis, at one location, improves it all all, but doesn't speed up gathering of other food types or waters. But gathering food should have its own group, so that grabbing protein bars or loose rations, is grouped together. So some suggested groupings:

-> Synthesis = Improves food synthesis and water recycling.

-> Gathering = Improves food and water collection from the environment. 

-> Strength = Forcing objects in a direction; whether its a door, cargo container, or maybe even a vehicle. 

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3) Instead of the "speed up" system (of partial actions), all actions to be done the first time, are highlighted in blue. That way no progress is actually lost, when you interrupt an action. 

I do notice that sometimes this does occur anyway. Like with mining the first two steps, they appear as grey, but if you return next loop, they are now blue. 

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4) The ability to attach empty power cells to the generator at Laurion. That way, when you complete what you can there, and the generator still has charge, you can syphon off 100 points of it, with an empty power cell. As you can put an empty power cell in the Rover, but not the generator currently. 

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5) Allow the player to carry 3 partially consumed items. So a protein bar gives 3.00 food. If consumed at 7.8 food, create a partial protein bar with 0.8 food remaining. This could also mean you could have a partial power cell, with power less than 1. Thus being able to remove the last power cell in the Rover. 

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6) The ability to permanently deactivate the fission reactor at Talos, and earn 2 Fuel Cells as compensation. So that you could travel farther or do more at Laurion in a single loop. Because really, there isn't much point to return to Talos right now, even if it is to stock up on food/water, as it takes so long to travel there and you have limited ways to generate rover power.