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(+1)

The sprites remind me of cave story which is appreciated. Bouncing off the walls with the sword is a fun mechanic idea. This may be a personal preference thing but the controls/acceleration feel extremely floaty to me. I wasnt able to get the block placement to work, i can bring up the cursor but 1/2 dont do anything and left click only removes blocks. maybe im missing something.

Its a nice prototype! could definitely make some fun levels with this with some additional block types

(+1)

Hi.  It's a pretty early prototype and the level editor is still rudimentary. I tweaked the acceleration values a bunch of times and I'm still not sure how to get it right. I think it depends a lot on the kind of level design you're going for, so I'll see it as I go. The main point of the demo is the level editor: in short, there's only 5 tiles types, the first two are null tiles, which means they remove a present tile (why is there two? dunno); the last one is an invisible wall, which might cause some problems if you use it thinking it's a null tile. You cycle through them by pressing 1 and 2 (which I will probably change later). Maybe I should put all that in the readme. Thanks for playing!