Great work! Thank you so much for this fantastic first issue. If you need any information about ZX Spectrum Game Maker, feel free to contact me.
I'm making a note to improve the engine and allow for an alternative physics system without having to write code. The engine is completely open source, so all its features can be fully modified, including the physics 😝. But it's always better if the designer can do it without having to write code.
Currently, the engine supports 3 types of games: side platforms, arcade platforms (screen-to-screen), and top-down games.
Finally, thank you so much, firstly, for creating this fantastic magazine with all its content, and secondly, for speaking so highly of ZX Spectrum Game Maker and, most importantly, the games created with it or any other engine or language. I love this issue 👏!
Thanks you so much again and I am waiting for the next number!