Hey, I played your game! Here are some suggestions:
-The theme wasn't self evident through the gameplay. Without reading the page description, I don't think most would understand the story. Some more NPC dialogue and perhaps an introduction would help.
-I got stuck on walls a LOT. Luckily, I never had to reset, but it's a very common problem.
-The "fake walls" mechanic wasn't fun. Combined with the fact that it's easy to get stuck on real walls, it made for a frustrating experience.
-Adding sound effects would have been cool.
I loved the mechanic where you close the window to return to the overworld---it's an interesting mechanic I have not seen before in any game. I also had fun with the gameplay loop (big fan of classic RPGs where you delve into part of a dungeon and return to town for supplies), but when I returned to the overworld and couldn't find my way back to town (I was in an endless desert with no buildings or people), I stopped playing at that point
Viewing post in In Their Shadow jam comments
Thanks for the feedback, I planned some features like the sounds and cutscenes/ NPC dialogues, but it wasn't any time left. I'm really sorry for the bugs like getting stuck. I had the same problem sometimes. I also realized that you sometimes spawned far out in the desert or got damaged when no enemies were near.
I really appreciate your feedback. I'm gonna fix the bugs and upload a second version but for this jam I didn't plan it right and without using an engine it was a big failure.