FYI, hit a traceback when, on my first turn fighting the ‘boss’ sewer monster, I attempted to Item > Grenade.
Full traceback:
File "game/core/combats.rpy", line 10117, in script
call screen new_combat
File "LustOdyssey-0.38.1-pc/renpy/ast.py", line 2015, in execute
self.call("execute")
File "LustOdyssey-0.38.1-pc/renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "LustOdyssey-0.38.1-pc/renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "LustOdyssey-0.38.1-pc/renpy/exports.py", line 3134, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "LustOdyssey-0.38.1-pc/renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "LustOdyssey-0.38.1-pc/renpy/display/core.py", line 3280, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "LustOdyssey-0.38.1-pc/renpy/display/core.py", line 4114, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "LustOdyssey-0.38.1-pc/renpy/display/screen.py", line 726, in event
rv = self.child.event(ev, x, y, st)
File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "LustOdyssey-0.38.1-pc/renpy/display/viewport.py", line 299, in event
rv = super(Viewport, self).event(ev, x, y, st)
File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 1297, in event
rv = super(Window, self).event(ev, x, y, st)
File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "LustOdyssey-0.38.1-pc/renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "LustOdyssey-0.38.1-pc/renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "LustOdyssey-0.38.1-pc/renpy/display/behavior.py", line 322, in run
new_rv = run(i, *args, **kwargs)
File "LustOdyssey-0.38.1-pc/renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/core/combat_functions.rpy", line 2456, in new_player_item
renpy.hide(selected_item.anim, layer = 'screens')
File "LustOdyssey-0.38.1-pc/renpy/exports.py", line 795, in hide
key = name[0]
IndexError: tuple index out of range
While running game code:
File "game/core/combats.rpy", line 10117, in script
call screen new_combat
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/core/combat_functions.rpy", line 2456, in new_player_item
renpy.hide(selected_item.anim, layer = 'screens')
IndexError: tuple index out of range