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FYI, hit a traceback when, on my first turn fighting the ‘boss’ sewer monster, I attempted to Item > Grenade.

Full traceback:
  File "game/core/combats.rpy", line 10117, in script
    call screen new_combat
  File "LustOdyssey-0.38.1-pc/renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "LustOdyssey-0.38.1-pc/renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "LustOdyssey-0.38.1-pc/renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "LustOdyssey-0.38.1-pc/renpy/exports.py", line 3134, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "LustOdyssey-0.38.1-pc/renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "LustOdyssey-0.38.1-pc/renpy/display/core.py", line 3280, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "LustOdyssey-0.38.1-pc/renpy/display/core.py", line 4114, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "LustOdyssey-0.38.1-pc/renpy/display/screen.py", line 726, in event
    rv = self.child.event(ev, x, y, st)
  File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "LustOdyssey-0.38.1-pc/renpy/display/viewport.py", line 299, in event
    rv = super(Viewport, self).event(ev, x, y, st)
  File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "LustOdyssey-0.38.1-pc/renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "LustOdyssey-0.38.1-pc/renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "LustOdyssey-0.38.1-pc/renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "LustOdyssey-0.38.1-pc/renpy/display/behavior.py", line 322, in run
    new_rv = run(i, *args, **kwargs)
  File "LustOdyssey-0.38.1-pc/renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_other.rpy", line 537, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/core/combat_functions.rpy", line 2456, in new_player_item
    renpy.hide(selected_item.anim, layer = 'screens')
  File "LustOdyssey-0.38.1-pc/renpy/exports.py", line 795, in hide
    key = name[0]
IndexError: tuple index out of range

While running game code:
  File "game/core/combats.rpy", line 10117, in script
    call screen new_combat
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_other.rpy", line 537, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/core/combat_functions.rpy", line 2456, in new_player_item
    renpy.hide(selected_item.anim, layer = 'screens')
IndexError: tuple index out of range