I really enjoy this kind of Vampire Survivors-style gameplay, and I had a lot of fun throughout the experience. The idea of achieving balance through meditation is a nice touch and fits the theme well. I also think it could be interesting to allow players to spend more of their balance on high-risk, high-reward actions—it might add another layer of strategic depth.
Additionally, showing enemy health bars could improve the sense of feedback and make combat feel even more satisfying. Great job overall!