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I really enjoy this kind of Vampire Survivors-style gameplay, and I had a lot of fun throughout the experience. The idea of achieving balance through meditation is a nice touch and fits the theme well. I also think it could be interesting to allow players to spend more of their balance on high-risk, high-reward actions—it might add another layer of strategic depth.

Additionally, showing enemy health bars could improve the sense of feedback and make combat feel even more satisfying. Great job overall!

Thank you for the feedback.