I see screenshots of a dungeon and mentions of a boss in other comments, but I couldn't even get through the introduction area. I encountered a lot of issues unfortunately. I can see what you were going for and respect the attempt, but the game needs a lot of work still IMO.
- Settings button on the main menu doesn't do anything.
- Credits button on the main menu freezes the game and I had to alt+f4.
- Typo "sparbar" instead of "spacebar" in the introductory dialogue. lol
- No pause screen that I could find, so no way to exit the game or restart once playing. Had to alt+f4 to close the game.
- Text shouldn't resize to fit the box as the letters are being typed out. It makes it nearly impossible to read until it's all done being typed out.
- Stealth kill prompt was very inconsistent. I'd be spamming E and it wouldn't stealth kill the enemy. It would also pop up when I was in active combat with an enemy.
- Default camera zoom is too close to the character. Thank you for letting me zoom out with the scroll wheel. But the camera zooms in way too much while crouched and is locked at that distance while crouched. Turns out crouching didn't seem to matter as I could just sprint up behind enemies and stealth kill them. So I just never used crouch.
- The enemy health bars rotated with the characters. If the enemy wasn't facing me directly the health bar was unreadable.
- Sometimes I would hit enemies, the hit sound would play, but they would take no damage. An archer that was supposed to go down in a couple hits took about a dozen to go down for example.
- There is an archway directly ahead of where the player spawns. I ran through it as it looked like a path I could take. Turns out it just goes outside the map.
- The game was brutally difficult. I turned down the difficulty to easy after 2-3 failed attempts and it didn't seem to make much difference.
- After about 6 attempts to get through the first enemy camp I gave up and ran around the side to avoid the enemies and go up the stairs at the back of the camp. I then fell through some stairs that didn't have collision and was stuck in the rocks.
It's an ambitious project for a game jam and there is a lot here to like, unfortunately it needed a lot more polish. Maybe aim for a smaller scoped project for your next jam (this coming from me is pretty rich as I overscoped my own jam project, but still).
I enjoyed the little bit of narrative in the intro and the sound design and level design were pretty well done. I like what you were going for and I'm sad I didn't find it more enjoyable. I think with a little extra polish I would have loved this game and it could have been one of my favorites of the jam.