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Thanks for the feedback! I have coyote time on my to do list. The jumps are all completely doable from farther away than you think but I completely agree that the intuition is to jump a little later than the game currently allows. The first checkpoint is before you get to the cube pushing room, you are able to skip the first parkour section completely once you complete it one time (if you know what to do, which is another issue lol). My biggest mistake is level design because it turns out the hardest part is the first part as well as not telegraphing enough about the checkpoints so that's all being redone as well :)