I really appreciate the hand design / UI quite literally blocking what is in front of you, for the sake of nostalgia. It's interesting to see how both reassuring the past can be, and as other mentioned, the reflective ending helping to complicate those "best moments" while not necessarily ruining them. You should look into Nicky Case's games (I'll be presenting on Thursday!), since they seem to have that approach of a very distinctive narrative voice, but very nuanced exploration on whatever theme they're tackling. Nice work!