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(+1)

Thank you for the heads up about the bug. I didn't actually catch that.  

When developing the game I actually just chose whatever sound I thought best that I already had in my sound library from my last game. One that wasn't too long and one that wasn't too short so words would blend together more easily. I settled on some random punch sfx from my last game and but forgot to switch it out with something less obnoxious. My dumbass was also working with the sound down in the volume mixer, so the game's sfx would be louder than I wanted them to be lol. I am going to be rolling out a QoL update when uploads are enabled. Which will include an auto save feature as well. Thank you again for your insight. 

and thank you for the diet tea.