Thanks for playing!
We kind of think of this kind of spinners as “disorientation spinners”. They try to disorient you, but not completely fool you, like vertigo. We haven’t implemented the “illusionary spinners” in this entry, though it might be a great thing to have in the engine - absolutely seamless disorientation toolkit :D
For the playtime we’ve specifically didn’t want to make it long, so people can go through all of the content and see all the stuff without repeating ourselves too much. We are brewing some ideas of how we can expand on this one, and after the jam we’ll definitely make a patched build (already have a bunch of improvements).