The idea of relying on dice rolls for a battle system with an emphasis on closeup portraits made for striking visual and gameplay styles, though I found the act of playing the game a bit confusing and tiring. The dice roll system doesn't appear to have much feedback with regard to how it calculates its outcomes and feels lacking in communication in general.
That said, while I found the dialogue difficult to follow due to its grammatical errors, I think the story's events were interesting and had decent build up, though I felt I had to guess what the true context was much of the time. I also feel the current implementation of the combat system could largely be done away with as well unless the visual and audio feedback were to be improved.
I do find the ambition of this game's story impressive, even if I felt I couldn't become truly invested due to the above issues. As something experimental, I think it acts as a good foothold for discovering what elements in a dice-based, story-heavy rpg should be polished or reevaluated.