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Hi again!

Thank you for the feedback! Truly appreciate it.

I just reviewed my weapon stats sheet, and you are right, not sure how, but the weapon stats aren't what they should be. Last weapon should deal the most amount of DPS since it can not be controlled that much. Horizontal and Vertical attacks, however, they are the core generic weapons, so they should deal enough damage. The horizontal (2nd) wasn't the same as the vertical in the sheet for some reason, now everything is updated.

For insights:
1st (Single Click): 146 DPS
2nd (Horizontal): 408 DPS
3rd (Vertical): 408 DPS
4th (Player Area): 300 DPS
5th (Random Projectiles): 332 DPS
6th (Random Path): 393 DPS
7th (Random Areas): 580 DPS

This assumes it hits all attack positioning.

"To the dev: consider showing the change in health on the NEXT 4-tick interval instead of the PREVIOUS one."

That's interesting, and I didn't think about it, and I like it better than the current implementation. Luckily my system already predicting the possible damage, so this is an easy implementation. 

Thank you for the feedback! Hopefully will update the demo within the next 2-3 weeks, with unlocking new area and mechanics.