Push a button, QUACK, it's not a duck.. Go down the complex and activate the systems.
be quiet.. there is something lurking in the dark.
This was a short, yet sweet game. There was a lot of similarities to White Knuckle. However, the gameplay was entirely unique.
Just in 72 hours, a feeling on unease, an objective to complete, and the feeling of having to be on top of a active sub-objective, that being the exhaustion of the hand, so that you don't get caught lacking.
If this game had extra time, or to be continued. I definitely would've liked to see a progression system, not just to complete an objective. Maybe with each day, you get paid? Kinda like Papers Please and it's competitors. Then you can add in upgrades of little trinkets that would unlock achievements? The longer the days go, the more creatures. Like another version of those tentacle creatures in white knuckle? However, they stop your elevator and you have to do something to get them off. So forth...
Really enjoyed this concept, and hopefully can see future games!
—
Thank you KenForest, for an enjoyable, push da button experience!🌹
—