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There is a great framework for a strategic game here. You've got dice rolling, you've got map painting, you've got a deck un-building mechanics. Everything is nicely presented, apart from fire and village dice being pretty hard to tell apart. The real issue is there is not quite a game to be had yet. There isn't really a goal to be going for, other than higher numbers. Nothing to unlock or to change up the gameplay as it progresses. Nor is there any time pressure, either for number of turns or number of cycles through the deck. So the optimum thing to do is play as slowly as possible, placing maybe one die per cycle through the deck. With some goals to shoot for and some way to shake up the board besides what the player does, this would be a lot of fun.