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Promising entry with some great ideas, like the "ghosts" on the lantern and the continuous pressure of decision making: collect light but leave the path, or keep going? From the little that is visible during gameplay, it's a visually pleasing entry with a good use of the UI pack, too.

Some things felt like they were placeholders, for example it seemed like the constant enemy sound didn't have any other effect than to explain why you're dying immediately without any light; I also didn't understand how the reveal/radar shader was supposed to help. Maybe I could have survived longer in the dark when using it... 🤔 

Unfortunately I had the same experience as NicebearStudio, I had the light of the station in sight when my light ran out and I died. That was frustrating!

Thanks for clearly telling and showing what needs to be done, and how!