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Congrats on this submission! I loved the feel of the game. You managed to convey your idea of a soulless world really well and the level design and interaction was great. The battles could have been a bit more challenging and the redirection cube handling just a little easier, otherwise this was one of the most polished entries I've tested so far.
I noticed a glitch where an enemy wouldn't die but kept following me without shooting. To ease cube handling, I suggest those already positioned should become kinematic to avoid pushing them away accidentally. Also some quick rotation function might be helpful. I found my robot friend hard to understand sometimes; subtitles would be a useful addition for after the jam.

Thank you so much for the kind words. And thank you for the constructive feedback. I will be updating the game as soon as the game jam has ended. I'm in the process of overhauling the combat and adding subtitles. I'll look into improve the redirection cube handling as well.