Congrats on this submission! I loved the feel of the game. You managed to convey your idea of a soulless world really well and the level design and interaction was great. The battles could have been a bit more challenging and the redirection cube handling just a little easier, otherwise this was one of the most polished entries I've tested so far.
I noticed a glitch where an enemy wouldn't die but kept following me without shooting. To ease cube handling, I suggest those already positioned should become kinematic to avoid pushing them away accidentally. Also some quick rotation function might be helpful. I found my robot friend hard to understand sometimes; subtitles would be a useful addition for after the jam.