I think you have a really cool idea here. Having the freedom for all these unique and weird dimensions is super cool! I think you may have tried to be a little too ambitious with this project however, as I would have liked to see a smaller game with much more polish and fewer bugs. One thing that was tough for me was the character controller movement. She slides around a little with momentum after releasing all inputs. I also don't see stamina being very important for this game, as any time I was fighting bad guys I had plenty, but I seemed to run out only when I was looking around trying to figure out what to do lol. Great job!