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Interesting game! I got really confused at the end (I think it was the end, at least.) Just when I expected to fight a boss, the game froze for a while and then suddenly I was on a village building screen which was full of bugs. I would have loved to have that boss fight, and I'm not sure what the village builder had to do with the rest of the game. I think perhaps you may have gotten overly ambitious with this project. A more polished first section with a nice boss fight at the end would have been better in my opinion.

Also I would love to see a way to "take all" from the loot screen so I could spam E. pressing E and clicking was tedious for me. I would also love a "lock on" feature for combat.

Great job!

It was the start of the joruney for the players to go to find the hero, but yeah, time was against me xd

So in essence, Your main hero goes to fight the big baddie, then cuts to he was never seen again,and a small party of heroes build a city and goes into expeditions to try and find him. Expeditions are levels like the fight level, but with other heroes, so it has a mix of RTS and Dungeon Crawler RPG

Gotcha, that sounds like a really cool game, but probably too much for a game jam to be honest :)