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(+1)

It's a nice small game, though I would have liked a more polished product for its scope. A few bugs to take a look at:

There was a constant visual glitch on the main character's head from a shader. 

Between "cutscenes" there was always a jerky cut when retaking control of the main character.

The boat ride feels weird as it meanders through the water, and before disembarking it clips straight through the dock haha.

I also don't know if there was supposed to be a use for the ball magic spell. I may have missed something.

The visuals and design were really nice. The movement felt smooth and well executed! Great job :)

(+1)

Thank you for your feedback! 

- The glitch you talk about regarding the shader, it's actually part of the story lol. After rewinding time, the character loses part of himself do to the powerful magic. It is somewhat mentioned in hte monologue, "The world remembers. Through my will, the past stirs… but to touch time is to be touched by it. What I give may never return."

- I will look into the jerkiness you mention when switching back to the player after a cutscene.

- Sadly, i didn't have the time to do proper animations for the boat haha.

- The magic spells (both left and right click) are to unreavel the past. You passed by areas that were color graded through particle effects. Yello for the orb and green for the pulse.