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(+1)

Hey, really nice entry. This was an ambitious project! I think it may have been a little too big for a game jam entry. A smaller scope with more polish might have been better, but this is still very impressive. Here's some feedback for improvements:

  • Too zoomed in to the player character. The minimap was a very helpful touch. When speaking with other people, having the dialogue box resize the font during the convo is dizzying.
  • Fix AI pathfinding. Enemies were running in random directions and not patrolling properly when they were patrolling.
  • Stealth kill dialogue shows up every time I'm near an enemy.
  • It's funny that you can sprint up to a guy and still stealth kill him. I'm guessing that their "hearing" ability will be added later.
  • I wish I could have swapped between arrow and axe without going into the inventory.
  • No audio when using a bow.
  • Sometimes enemies would fall after being stealth killed but then when walking past them they would instantly stand, attack me once or twice and then fall again. I would have to kill them again while they were on the ground to stop this behaviour.
  • I was able to cheese the boss by sniping him from far. Adding a dark souls-like mist gate would be a nice way to stop this.

Great job!

Thanks dude! Glad to made it to the end.. by any chance trigger the final cutscene on the dead king? 

No trigger! There was a dwarf who killed the king in the end. I tried to melee him but the dwarf buddy got to him first. After that nothing happened. I ran around trying to interact with stuff but nothing happened so I assumed that was the end.

(+1)

Ah! Didn't get to test it, just write, configure and upload..


The dead dwalf was meant to have an epilog scene, I've just tested it in the build I uploaded and it doesn't trigger..


Appreciate all your notes, thanks dude!