Hey, really nice entry. This was an ambitious project! I think it may have been a little too big for a game jam entry. A smaller scope with more polish might have been better, but this is still very impressive. Here's some feedback for improvements:
- Too zoomed in to the player character. The minimap was a very helpful touch. When speaking with other people, having the dialogue box resize the font during the convo is dizzying.
- Fix AI pathfinding. Enemies were running in random directions and not patrolling properly when they were patrolling.
- Stealth kill dialogue shows up every time I'm near an enemy.
- It's funny that you can sprint up to a guy and still stealth kill him. I'm guessing that their "hearing" ability will be added later.
- I wish I could have swapped between arrow and axe without going into the inventory.
- No audio when using a bow.
- Sometimes enemies would fall after being stealth killed but then when walking past them they would instantly stand, attack me once or twice and then fall again. I would have to kill them again while they were on the ground to stop this behaviour.
- I was able to cheese the boss by sniping him from far. Adding a dark souls-like mist gate would be a nice way to stop this.
Great job!