Enjoying the game for the most part- But I gotta admit, the grind to raise your level around the Beach and everywhere past that is a slog and a half.
The Divided EXP function makes this grind worse- Meaning the more party members you have the less EXP they get, so ideally you leave behind two party members for maximum EXP growth.
The problem is that on the Beach, in the Wizard Tower, or in the Nightshade Clan den the enemies are extremely difficult to fight making going in with only a single Furry kind of a waste of time with enemies like the Tidal Sentinal not only having almost twice the health of anything before her, but also can heal half her missing health, added with her bleeding bite and even shoving fish down my Furry's throat I'm spending more time healing that fighting. She may be only able to heal once, but that one heal puts you on the backfoot in the fight significantly more often than not.
And while fighting the Papercraft enemies in the Wizards tower is a nice EXP buffer before the Nightshade clan, it is still painful because their regen outpaces and outlasts the Bleeding effect you can inflict.
And this is exasperated when you have the poor luck of running into an enemy 10+ levels higher than your Furry.
I like this, and I genuinely cannot wait for the Pregnancy Content to be added, but we need a something to ease the grind between the beach and everywhere after. I'm okay with having to be tactical when fighting new enemies- But when I need to sit down and grind for potentially hours, I prefer to have a good old slugfest to grind faster, especially when the enemy starts to get noticeably lower level than mine,