Played this for some time. Fits the theme and has its own vibe going. Don't know about the balance though. Like I put points in attack and defence and basic enemies did only 1 damage to me and I killed them with basic attacks. The bosses were a lot harder then, but killed one with basic attacks (using heal skill in the middle). The other one would have required some skills to use probably, but yeah, I think it could use work in balancing stuff. Also, sometimes when running through the "dungeons" most of the stuff you encountered was chests/merchants/random events, instead of combats...but maybe that's a design choice.
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Thank you for playing! Ye, you're more than correct about the balancing. I admit I had a tough time trying to balance the game when players put a all-in Stat build (Doesn't help I only balanced the game on the last day ;-;-;-; urggg) The randomized room were indeed a design choice(they're just default variable randomized), but that doesn't mean I can't change/revise it after jam! So....again, thanks for playing and thank you so much for the feedback! ♡