Hi! I'm part of the "saw this on tumblr and immediately bought it" crowd. I'm utterly fascinated by this concept and I immediately knew I'd have to give it a try! I got a group together and everything.
But now that we're actually scheduling a session and all, I'm growing a bit worried. I have no idea how to go about running this! I've read the mechanics section of the Act 1 playbook several times now, and what's there makes sense to me, but it still feels like not enough guidance. I don't have that much experience running, for lack of a better descriptor, "weird (positive)" TTRPGs. I've ran a bunch of PbtA and I've dabbled in Belonging Outside Belonging. This feels a bit similar to the latter, but here there's a dedicated GM, and that will be me (at least initially), and I'm not really sure what this all entails. From the PDF, I get that I narrate the world, play the NPCs, and "offer the players new possibilities to explore". I think this would be enough if I were just a bit more experienced, but as it stands, I'd appreciate some more guidance.Any advice is appreciated, but I also have a few specific questions:
- How much should I prepare? The module mainly contains worldbuilding. Should I prepare a framework for a story, or should we discover this together at the table? What is "easier" for the first time we play?
- How do I handle when players want to perform actions that aren't covered by or related to some trait? Does that still require spending a token? Or is it just not done, and players need to always figure out how to make their traits relevant?
- What do I do when everyone looks at me to find out what happens next? I'm used to having a toolbox of "GM moves" to keep the action going, like in PbtA, and I'm a bit worried of getting stuck in a "well I don't know either what you should do next" kind of stalemate. Do you think it might be helpful to borrow some of the PbtA GM toolkit? Or does the game already contain something that I'm just not getting?
I get the vibe that this module is very free-form, "anything goes" customizable. Which I find really cool! And in that sense my questions might be a bit dumb, meaning that I could just make up my own answer and play it in whatever way I want... but I suppose I'm just a bit overwhelmed by the many options for how to run this, and for our first game I'd appreciate some more guidance. Training wheels, if you will.
Thanks in advance! <3