Thanks Scy4! Yep, the wire-pull panel is already fixed in my next build. I've smack myself for pasting code and not updating references appropriately, whoops! The run option really only because viable if you put a ton of level up stats into luck, which from a jam-time-balancing perspective is probably not worth it when you could focus strength on a single character and nearly 1 shot everything.
I've taken some notes and thanks again for playing!