Play Vignette Break
Vignette Break: Hold On's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art and visuals | #1 | 4.667 | 4.667 |
| Conveyal of Emotion | #6 | 4.000 | 4.000 |
| Emotional Response from Player | #9 | 3.000 | 3.000 |
| Technical Quality of Gameplay | #11 | 2.667 | 2.667 |
| Writing | #12 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I enjoyed the concept of the game, and the visuals and stuff were nice, but I think I was a little to unsure as to what my actions were overall doing to the narrative of the game. I think that could be fleshed out more in order for the player to understand the impact of either holding on or letting go.
I found the pacing to be poetic and loved the art ^-^ I was a bit lost as to what I was doing, at the same time the abstract/unsaid elements were well-placed :)
First of all the game is very good looking. The art is really nice, the colours are very well chosen and it has a great vibe. The gameplay is very simple and I think more could be done even in little ways to expand the concept (something like florence in my head). It's also unclear as to what exactly you are doing and why. The core idea is strong and I'm curious to see what you come up with in the future