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This was a ton of fun! Crawling mechanics were solid, I loved the tile art for the ship and the vampire-survivor combat is something I'm a huge fan of and there was some great options when leveling up to keep things fresh and progressing. The spinners got me a couple times! I only got 7/12 of the secrets I think, but this will be another one I'll run through off stream to get them off. 

A couple of improvements could be having each weapon target something differently, I tended to only focus leveling up the main and sniper weapon, so the slow/short ranged explosive didn't seem to do much because everything died too quickly. If each weapon had individual targeting that could alleviate a bit of that. Additionally, perhaps having more of an indication on what you can interact with. The object highlights or pops up a tooltip or something to make them stand out.

Gameplay at 30s

(+1)

Thanks for playing and recording it, it is very helpful!

Yes, making that weapon targeting change is a great idea, I’ll look into how it can and should be done in order to feel and look good, thanks!

We haven’t thought about interactable objects really deeply. In my opinion they mostly should be obvious from the geometry and texture, but I guess we need to work on that part. We had a tooltip, but it takes 1s to show up, so it’s not that useful, we’re looking forward to reworking that after the jam, thanks for pointing that out!