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(+1)

This is a very cute game, and I love the fact that it was done in a month! However, I must say that I am left frustrated with a couple things. The seeming lack of I frames makes dodging difficult, and the player doesn't step forward enough when chaining light attacks. This leads to the player getting hit in unsatisfying ways and oftentimes missing when I feel like they shouldn't. 

Another thing that's really frustrating is that light attacks don't chain into heavies. This makes combat clunkier than it probably should be, and I feel like the heavy attack should be a thrust for added range.

I realize that's a lot of criticism but that's only because the game is soooo close to being a great experience. But mad respect for creating a game of such quality in such a short amount of time. Even if it's frustrating, I still love it. 7/10