A pretty pixel art dungeon crawler.
I like the art style and the visuals overall. The kiting mechanic is well implemented and is at the right amount of difficulty for me. There is some enemy variety and the mandatory leveling up system we know from rogue-like games.
It just lacks a sense of direction. I kept on killing enemies, collecting the gold and levelling up. I didn't feel any deeper progression. Also, the lack of any sound is painstakingly obvious and takes away a lot from the overall experience. And lastly the weapon hotbar breaks the visual quite a lot. I feel like this is a decent start though. With some time and work I can see this being pretty good.
When it comes to the ingredients, i didn't have a problem with their use. I see "sacrifice" and "my home, my castle" clearly. Then "reincarnation" is somewhat of a stretch but I can see it.
In summary, I like the visual and the core mechanic, I would just like some sound a bit of a story and a visual rework of the hotbar but I understand this is just a matter of time. Good job though and I hope to see this built-upon some time!