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(+2)

I was the Knight of this group, it was very fun! A few things I liked:

  • The folded paper system! Very simple, but very elegant. I really liked designing my character sheet this way; I think Persephone's sheet might be my favorite out of any TTRPG I've played in.
    It especially shined when representing the layers of of The Named City, since being able to see elements of a previous layer through the gaps really made it feel like we were in a sub-section or sub-dimension of a larger area. As she mentioned, dolliedoom also decorated each layer by color-coding them, which helped this effect. Very fun.
  • The book itself! I didn't read much of it (I hadn't heard about this game until about an hour before we played it!) but what I did read was clear and easy to understand, uniquely-written without being pretentious, and had a lot of neat flavor. The notes in the margins were especially fun to read.
  • The token system! Coming from more traditional RPGs that use dice, I did not expect this to work as smoothly as it did. Having defined options to spend tokens on for each layer definitely helped.
  • The motivations and destinies! Separating what our characters want to happen and what they know will happen be created some interesting inner turmoil. I might steal this to use in other games.

If this game is still in development, I would love for there to be more character trait options! The included ones were great, but because there were only 4, we ended up needing to write our own for each character. It would have been great if there were a bunch of pre-written ones for us to select, that way we could get a feel for what it's like to play the game before we started writing stuff for it.

Overall I had a lot of fun, I'll definitely be keeping an eye on this game's development!