Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Update 26

A week early this time.

New Content

  • 2-2 has been added.
    • Sector 2 is now halfway done. With that, so is your journey through the game itself.
  • New obstacle: lasers.
    • These are unmoving obstacles that turn on and off. Most lasers give you a warning when they are about to go off. Anything that touches them takes 20 damage and gets pushed back a bit. Some lasers may also be permanently on or only deactivate when a switch is hit.
  • Added the Firing Range.
    • You can now test out any weapons you want to use without having to go into a level. The 4m, 8m, and 12m markers help you get a feel for how each weapon performs at close, medium, and long range.

Content/Bug Fixes

  • Fixed a bug where enemy spawn sounds played all at once when you entered a level.
    • Your ears are now safe.
  • Fixed weapon descriptions being inaccurate.
    • Lots of weapons had outdated descriptions, so I made them up to date.

Balance Changes

  • Buffed the Little and Mama Shotties.
    • Their fire rates increased by 0.25. This is more impactful for the Little Shotty since it needs two shots to kill an enemy, but the Mama Shotty also benefits when you are not in one-shot range. Since long range weapons seem to be more appealing, this should make you want to use close-range weapons more.
  • Buffed the Scallywag.
    • The fire rate increased to 1.25 and the damage increased to 15. 1 shot per second was much too slow and 12 damage was too underwhelming. I originally thought it shouldn't instantly kill drones, but now I think that is appropriate. It also gives you another reason to use the weapon.
  • Buffed the Room Cleaner and Launch Controller.
    • Their fire rates have gone from 1.25 to 1.5. While each shot dealt good damage, especially when you hit enemies directly, the fire rate was rather slow for weapons with only 4 shots before reloading.
  • Buffed the Peter Piper.
    • The fire rate is now 2. I felt this weapon was much too underpowered compared to the rocket launchers, so this should give it an edge.
  • Nerfed the Old Couple.
    • The spread has been increased from 5 to 10. I felt you could still deal too much damage in quick succession from farther distances. With 24 shots that deal 6 damage (144 damage total), I think the trade-off should be that many of those shots miss at farther ranges.
  • Buffed the Minigun.
    • The fire rate is now 15 and the mag size is now 60. I felt I overnerfed this gun, so I gave some of the shots back and improved the fire rate.
  • Reworked the Prayer Sprayer.
    • The fire rate is now 15 (originally was 12), the spread is now 15 (originally was 30), and the mag size is now 40 (originally was 60). I've come to realize that there isn't much spread you can add before the weapon becomes practically unusable beyond being right in an enemy's face, so I decreased the spread. I also wanted to give it an advantage over the Old Reliable and Salt & Pepper at close range, so the fire rate was increased to lower the TTK if every shot hits. Finally, I think these changes will make close-range killing really good, so I reduced the mag size to prevent you from killing too many enemies quickly.

This week was quite productive, so I decided to update the game early. I'm hoping since summer is coming that I can work on the game more. I want this game released before August, so now I'm focused on getting what this game needs done. I'm hoping to get every level and essential mechanic/system done before June so that I can spend the last month polishing and making sure the game is ready.

Thanks for reading!