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(+5)

I just finished it, and I really enjoyed it! The game is super cool, but I have a few notes that I hope you’ll find helpful.

First, the language support could use some improvement. While the English version is fine, the other languages—particularly Arabic—are quite poor in quality. It affects immersion and could be frustrating for non-English speakers. Better localization would make the game much more accessible and enjoyable for a broader audience.

Second, the story felt a bit short, with only six main events. I think you could have expanded the narrative, offering more choices and different branching paths. Right now, the endings feel a bit too direct—just three options to pick from, with little subtlety.

A more engaging approach would be to let players’ choices throughout the game gradually shape the ending, without making it too obvious. For example, Robin’s reaction to a certain message could vary depending on how strong or strained your relationship is with him. If your bond is weak, maybe he ignores your opinion and acts impulsively. That kind of dynamic storytelling would make for multiple nuanced endings, which in turn increases replayability and emotional investment.

The game’s length is acceptable, and the enjoyment is definitely there, but I believe there’s room for even greater depth and polish. I’m planning to try Haunted by Femboy soon and I’m hoping it builds on this potential even further.

Overall, this is just my humble opinion, but I genuinely wish you all the best. So far, this is the best femboy-themed game I’ve found, and I truly hope you continue to create and improve—because you’re clearly on the right track.