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(+1)

I like the environment and wall textures. However I think mixing the very crisp high res textures with the very blocky low res sprites does not match all to well but that is of course a matter of personal preference.

I had to restart quite often (which I dont mind) because I got stuck in a wall or even got out of the level, it is a common problem when just using single raycasts for collision detection.

You should turn the player towards the target when entering the dance phase, I had some occasions where was supposed to see the rhythm but was facing another direction leading to an lose.

Looking forward to a  more bugfixed version!

(+1)

Yeah, first time ever participating in a game jam so most things probably took me a lot longer than they would require with more experience. Nonetheless, I had a lot of fun. Thanks for playing and I do plan on polishing it, for sure.