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sorry i didnt see youd been editing the post so i didnt think to respond

i dont really post much about development other than what i post on twitter and bluesky. not sure why exactly; im just a bit of a shut-in, lol. pretty sparing with what i show publicly nowadays. i can answer questions about development though 💚 i do enjoy doing that

congrats on getting Mastery, that is not easy. i do need to rework how pickpocketing a key works because it is really finnicky rn. i'll see what i can do

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No worries! I'd love to hit you up with some questions. I'm curious about the process and tools around level design - do you use a brush based tool like Trenchbroom, or model the level and parts in Blender or similar? Do you plan everything (or most things) in advance, or do you just start working and iterate?

When I figured everything out I can do a 0 kill Mastery in <4 minutes and it's not so hard. Far harder was actually was to get all 41 Hellionaires, while maintaining Mercy and Prowess. Couldn't do it without exploity tactics like luring enemies away one by one, or running away to get them to deaggro and picking them off slowly. While hand to hand is fun alone, having *no* access to weapons, and also having to spare the workers who are all too happy to kill me is too much :).

Edit: Don't think it's possible to do it while also maintaining Grace.

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yeah i firmly believe getting all 41 hellionaires with grace is entirely impossible. if someone managed to do it that would be mind boggling.

anyway. as for the programs i use: im just using Unity with the Probuilder plugin. that has some disadvantagous but it works with my process, for now. i have used trenchbroom in the past, though, when i dabbled with godot, and it was a great tool. very fun and easy to use. most devs i know use blender, fwiw, and generally try to talk me into doing so instead of probuilder, lol.

i dont plan much ahead of time which actually is becoming a bit of a problem for my workflow, but for the level shown in the demo i think it worked out great. i kinda just keep adding chunks to the map, and shortcuts to loop them back into the rest, until it all works out. idk how to explain it any better than that really