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Absolutely loved the update! The new ship, difficulties, enemies and bosses are neat. A bit tanky and very deadly in Totality mode, but neat. My 1 and only concern is the XP factor the release version has. Even with every bit of XP multiplier I can put on, it's a slow grind. Compared to the first release version at least. The final stage provided enough XP for at least 1 lvl per run, even around lvl 25ish. I see that mobs spawned by bosses finally provide XP which is a lovely thing to be certain. But they just don't really provide as much XP as 'they should' when compared to how deadly they are. Making the lvl ups beyond 25 a slow and dangerous grind, even on the final stage. But this is purely a personal view into the matter. (And one that has a hint of Deja vu, seeing as this isn't my first time commenting about it lol.)

Also, super excited about how you can vore bosses now~ though I've yet to achieve enough capacity to do so lol.

Out of pure curiosity, does the 'timed challenges' that sit in stages 3 - 3, 4, and 5. Give anything should you complete them within a certain time? Or is it purely for fun and testing the limits of your stats/equipment? So far, I've only managed to get around 280 seconds and that time isn't going to go down much greater until I sink more time into grinding out lvl's.