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The constant spewing of shapes is a nice hook to the game, I had to balance spitting out enough to push shapes closer to the conveyor belt but not so many that it'd clog my route. I'm glad that failed boxes keep the shapes that are still inside them, that was a nice touch to make partial fulfillment still feel worthwhile. I think understand the intent behind separate clicks for moving and picking up to encourage more precise movement, but it felt a little clumsy sometimes and maybe a unified move and select command could work. To be fair though, I'm a chronic spam right-clicker from playing DotA and once I slowed down it felt a lot smoother.

Thanks for the feedback.  The right-click for movement was intended to appeal to MOBA players out there and was easier to implement besides.  I had considered adding a unified command in the extra day, while also considering an android port for the jam, but opted for sleep instead.  Still might do so in the future.