"You are forever know as RedCock the Fox Slayer"
Great entry!
At the beginning of the jam, my group considered the idea of making a rhythm game, but I (the group's programmer) said "It sounds too difficult to calibrate over such a short time. If the inputs aren't perfectly handled, it's going to suck. No thanks, I don't feel like it."
But you managed to do it! Well done!
Really nice graphics. The old-school cathode-ray effect is fun.
The environment variations make it clear how far you've progressed in the dungeon, and make orientation easier. There are even variations on the map, nice touch!.
The last environment reminded me of "Arcane Sanctuary" from Diablo 2, for some reasons.
The movements are fast and that's a good thing, but I find the rotations a little too fast. To make it more enjoyable, I think the rotations should either be a little slower, or not repeated on a key hold.
Some minor bugs I've encountered:
- During a fight, the sound volume suddenly increased dramatically, making my speakers crackle. I quickly lowered my sound to like 2%, then at the end of the fight the sound was back to normal.
- When you open or close your map while moving, the animation of the map slows down considerably, as if paused every time you cross a square.
- I was able to OOB several times while moving quickly against a wall. Fortunately it wasn't game-breaking, and it's possible to return to the level without any problem. Here's a screenshot (but I think it can happen anywhere on the map and in any direction).
- At one point I crossed an enemy's sprite without it activating a fight. I was able to retrace my steps and attack him normally. (probably the same cause as the OOB bug)

