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I love simulators like this! I think it's a bit lacking in the gameplay department, right now it's just about turning dials and seeing what they do. Maybe there could have been scenarios and endless play where you need to meet constantly changing power demand as quickly as possible, putting what you've learned into use?

Yup, I spent the three days getting all the mechanics from the videos in, then looked at it and realized I had no idea how to turn it into a game. I didn't want to break with realism and make up gamified reactor designs, so I decided to just call it a simulator :]

At one point I was planning to have a custom scenario builder and scenarios to recreate the various historical disasters, but then my motivation dried up suddenly and I had to push myself to even put in some UI...