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Tried a couple hours of this update, having a much better time compared to before, spawn timers pausing during dialog along with the other slime nerfs make things much less stressful and I appreciate that a ton. Still feeling pressured, but not sure how much of that now is just from having played whilst the difficulty was higher.

I'd like to see a few more QoL things, like some buildings not mentioning their energy requirements before you build them (e.g. elevator, upgrade table) and it'd be great to see the range of defences the same. Built a Gauss Cannon intending it as a second line of defence and was pleasantly surprised to see it firing all the way beyond my first line even! Now I know I can use that (had missed it in the patch notes), but would be cool to get to see easier in game too. I'm also curious about defences on different elevations, I built some higher defences around the nests but they don't seem to fire at slimes on the ground. Not sure if it's that they can't reach or that they can't fire at enemies on a different elevation to them. 

Overall though, really liking this update, game feels a lot better now! Still need to see how the radio tower waves go, am still building up to that, but I'm looking forward to it and in trying out the caverns sometime!