After getting (possibly) both endings I feel like I can confidently talk about the game. I really really love the game graphically. The enemy sprites, the blinding white snow with a slight tint to it, the falling snow, it puts me in a place that feels so isolating and quiet. But I do feel like it's a little too quiet. I feel like it would do some good to add some ambience or footstep sound to the game to fill in the dead space. Especially with how slow the character moves.
I like the animations and sounds of the combat but sometimes it can feel a little clunky. . I never died but I found some of the skills kind of useless. Because it uses an active turn battle system, parry is kind of tricky to pull off for 2 reasons. I was never really sure when the enemy was going to attack because the enemy is slower than you and even if you learn the timing the enemy may or may not use Enrage, preventing parry from ever taking effect. I feel like waiting should give more TP than guarding because of how open it leaves the player. Most battles last 2-3 turns and never really require you to use skills once you get a weapon. A lot of these aspects only become more prominent in the second ending when you fight the boss. I know it's meant to be survival horror inspired so you're not supposed to exactly throw down with every enemy and it's supposed to not be super reliable since most enemies can be ignored but i feel like it could be more engaging.
I'll finish with some good stuff. I love all the set pieces, the church, the small houses, the dead landscape, the roaming enemies. It paints such a vivid picture considering the limitations of using the engine. I love the smooth camera movement and I really love that the objectives you're given can be tackled in any order and you're never forced to do them in any order. You've done a good job differentiating yourself from games using RPGmaker. I feel like it had some ambience this game could definitely do this game some good. Overall I do love this game. Great work.