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Hi Naoimh,

Is there any way to get this to work with speech bubbles? It doesn't show up, and I'm assuming it has something to do with the box placement relative to the cursor.

Ah, thanks for pointing out that didn't work by default. I've uploaded a newer version of the file that should automatically work with renpy's default bubble ui.


For context and future bug fixing in case it helps anyone, the hyperlink_functions line you'll see in the files default line 18 wasn't applied to the bubble_what style. So if you use any custom styles for text in screens in the game, usually you'll need to copy that line to the style, so it knows how to markup the text for being hovered properly!