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(+2)

This is a really fun twin stick. Love the idea of swallowing up bits of the enmies to shoot back at them, and strategically getting them to combine to get more ammo for less shots fired is a really smart economy loop. However I think with how things are balanced it is a bit too punishing. Its really hard to get back ammo if you have run out, and if you miss a shot on an enemy most likely then you will get a net loss in ammo. The pumps to aid in this to some degree, but are a little to infrequent and slow to the point where half the time I get swarmed and pinned to a wall. But these are just values and timings that can be changes, the core game play you have here is really really fun which is the important thing and really provoked me to think deeply about my actions. Great work with this!