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(1 edit) (+1)

Fun concept.

Only real niggle was one time the chicken capture bar was a bit quick for how long it took the HUD to show up.  Maybe the movement was a bit slow, but I guess you don't want the player to outpace the guards, and it does get you into a more careful mindset.

I can see all kinds of wrinkles in a bigger game, like some chickens having more elaborate capture mini-games, or more complex routines for the guards.

Playthrough:

(+1)

Thank you for the comment! i will try to improve the gameplay post Jam to make it more enjoyable
Also, I really apreciate than you took the time to make a playthrough!