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While this started a little slow, the original music helped set and build the tone right away. The dialogue and events were a little confusing and I wasn't quite sure what was going on exactly; this helped contribute to the tone of the story, in it's own way, but could have been a little tighter.  

The combat was very interesting - I enjoyed the use of dice and the way the different abilities worked together; looking out for high rolls to use Shank with afterwards felt rewarding. The artwork and presentation of the battles was very good as well! The fights did become a little shallow, but I would love to see it expanded upon some day with more abilities and more interactions and strategies. The biggest failing is that the combat didn't explain itself all that well (and the dice roll too slowly!).

The combat and the sense of atmosphere, conveyed by the music and custom art assets, were the strongest aspects of this game. Well done; Death to the Emporor!