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I love Vampire Survivors so your genre fusion really worked for me in a big way, and as always, you just edged me and left me wanting more...

Once again, very cool from a technical point with your custom tech. The movement controller feels really nice, I was prepared for the spinners and illusory walls this time around ;).

As i've touched on already, I think that your application of the themes is excellent, all three you chose are strongly represented and done really well. The art is truly charming, if not slightly disjointed between the tiles and the character art, but it's pretty minor in my opinion. The giant cat monstrosity has got to be my favourite :D.

The pacing is really nice, it's short, but I would say that's a strength because it never outstays its welcome. I honestly would've loved an endless mode or something for the survivors minigame, but I think I'm probably asking for too much there!

Great entry, thanks.

(+1)

Survivors theme was underdeveloped and at the same time we’ve spent too much time on it. There were a several things we wanted to add, but kind of ran out of time: better explanation of upgrades, more weapons, better visual effects of weapons (it’s hard to see notice that you’re shooting different bullets from different weapons) and some other stuff, like push back from damage, running on the real map with dungeon collisions etc.

Spinners and illusory walls are what Batisdark loves to add :D

I wish we’ve fleshed out the battle sooner to see how it looks and maybe we would’ve chosen a different resolution for character and enemy sprites to better match the overall style aesthetically.

Yes, we tend to make shorter games, as we usually lack enough content for long games and are very aware that repetitiveness might be good for a some games, but for the jam we would prefer to be more concise.

Thanks for playing it!