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(1 edit)

Thanks for playing, and big thanks for recording and sharing the video! There are few things more helpful than watching someone try to learn the game! A few notes:

  • there's definitely some low-hanging fruit for UI improvements, both quality-of-life and changes so the game can teach itself better
    • for now, I'm waiting for the 7DRL judging period to end before making significant changes
      • EDIT: I've released v0.3 with some minor changes; changelog at the bottom of the game description
    • thanks for sharing your suggestions; I'm taking notes :)
  • poison doesn't cause damage-over-time, it just prevents healing
    • this was so differentiate from bleed, but I think it's perhaps too counter-intuitive
    • btw, you can hover over the status "badges" to see their descriptions (I should make that clearer)
  • snipe/shoot is supposed to do 10 damage; I forgot to update the description
  • I  also want to have a chance between levels to heal, or possibly thank allies; simply ran out of time to implement that. Planned for the post-judging patch!
  • The suggested words has some quality-of-life features:
    • It only ever shows words you currently have the letters for
    • If you start typing, it filters the suggestions; eg you type "d" it only shows words that start with "d" and that you have the rest of the letters for
    • You can click any of the suggestions to "autocomplete" them
    • 100% not blaming you for missing these features; I need make the UI more intuitive!