Thanks for playing, and big thanks for recording and sharing the video! There are few things more helpful than watching someone try to learn the game! A few notes:
- there's definitely some low-hanging fruit for UI improvements, both quality-of-life and changes so the game can teach itself better
- for now, I'm waiting for the 7DRL judging period to end before making significant changes
- EDIT: I've released v0.3 with some minor changes; changelog at the bottom of the game description
- thanks for sharing your suggestions; I'm taking notes :)
- for now, I'm waiting for the 7DRL judging period to end before making significant changes
- poison doesn't cause damage-over-time, it just prevents healing
- this was so differentiate from bleed, but I think it's perhaps too counter-intuitive
- btw, you can hover over the status "badges" to see their descriptions (I should make that clearer)
- snipe/shoot is supposed to do 10 damage; I forgot to update the description
- I also want to have a chance between levels to heal, or possibly thank allies; simply ran out of time to implement that. Planned for the post-judging patch!
- The suggested words has some quality-of-life features:
- It only ever shows words you currently have the letters for
- If you start typing, it filters the suggestions; eg you type "d" it only shows words that start with "d" and that you have the rest of the letters for
- You can click any of the suggestions to "autocomplete" them
- 100% not blaming you for missing these features; I need make the UI more intuitive!