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I told someone about how I found the chicken statue - died in my own story - and he bought the statue for £100. I told another man about how I once died trying to get a different statue in a dungeon of mirrors, he bought that for £50. I told the last man how I walked into a mansion, took a treasure and walked out the front door - he bought it for £125. I'm an incredible businessman. 10/10 no notes. This dungeon setup mechanic is a very cool idea.

I like the art style - everything is crisp. I especially like the guard hit sprite. Movement and combat is simple, but satisfying. I'm really glad the game includes fail-forward mechanics.

I suspect there's a lot of stuff I didn't see. It looks like your minimap highlights walls you touch - so maybe there are secret doors? Very cool stuff all around.

I think some background music would go a long way, but I didn't miss it during my initial playthough.

Thank you for the thoughtful feedback. I'm really glad you had fun. You are correct about the secret doors. I'm really glad you like the art style, the main engineering effort in preparation was setting up an engine that was so similar to the game engines of the early 1990s in how it renders things. Turns out drawing every single angle of every single wall by hand was a gargantuan amount of work! But worth it I think.

Fun fact you can get a lot more than £275 if you want the game to get, well, brutally difficult! ;)